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every solution brings up problems, its a stone paper scissors lizard spock game with the networking.Īnd welcome to the basic problem, why the Bell guys built unix back then. This is why eve gameplay is so slow paced, however, that is only needed since you have huge instances with many players, i am sure, if X would want to, they could do a coop / small server version of their game so you only play with 3-4 people, but it would need to be designed for that from the ground up, not patched in afterwards (similar problem of kerbal space program going mp) which explains why elite is designed, like it is designed.
#X3 albion prelude forum code
So no, X is great since the simulation can be altered (by you) and expands, as you play, much like original elite did, but you cannot simply "make this multiplayer" I'm afraid.Ĭitizen will contain the ability to create your own servers/sandboxes, but that's just hypothetical at this point while Elite solves it with their P2P / group system, which is also yet far from perfect, but in both instances, you have some kind of "servercode" for the more "data intensive stuff" like storing all trading / world state data, and yeah, that data tends to explode :)Īnd designing network code for dynamic data like trade and ai movement, while keeping it fun to fly the spaceships and see what other players do at the same time, is quite some work and has its technological limits. Mobo ASUS MAXIMUS IV EXTREME (REV 3.0) Memory CORSAIR XMS3 8GB DDR3 GPU 2 EVGA 680 FTW 4GB CPU Intel Core i7-2600K Sandy Bridge 3.4GHz. I was a backer for Star Citizen but at the moment it still looks like vaporware.X is a sandbox simulation, getting that to multiplayer would need a lot of work, and certainly its not something you will enjoy if it is just retrofitted by modders, since the sandboxes will desync for each player (if you only add "basic multiplayer" like say the GTA2 multiplayer mods), the game needs to be designed for that, and i think X is intentionally trying to keep it a local simulation (since it has its benefits in how much complexity you can show the player). X Rebirth was a big departure from the previous X games, it was a huge disappointment for me and a lot of others judging by the reviews. Not sure about Star Citizen but I know they are working on a land rover model to fit inside the exploration vessel. Someone in some forum mentioned back in december last year that this is because Litcube is older than the most recent AP patch. Discussion in Space Games started by Perkel, Jun 22, 2018. Elite Dangerous looks promising as does Limit Theory. Litecube Universe - X3 Albion Prelude overhaul mod. I bought X rebirth recently but still have not had time to really get deep into it. It also bridges the story events from X3: Terran Conflict to X: Rebirth focusing on the war between Earth and the rest of the X Universe. I just watched Aliens again recently and I just love the whole idea of a drop ship, with a rover inside to explore a desolate planet and build stuff. X3: Albion Prelude marks the last game to use the engine thats been iterated upon for nearly all of the X franchises games. Yes, I have played Spore, the last stage of development was fun, especially terraforming planets, making my own "shake and bake" colonies. A tough one to pick up with a complex ui, I still think it's one of the best combat, exploration, and trading sims out there. Moderators: timon37, Moderators for English X Forum. Unfortunately I am now stuck with my Discoverer and dont make enough profit.
#X3 albion prelude forum mod
A bit of an old one, but Spore has some of what you want in the last game phase with the space and planet exploration.Īnother space game I've liked is X3: Albion Prelude. Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnhams Legacy. X3 Albion Prelude Mod Manager So, I finally managed to play a few hours and begin to understand how this game works.